PacktPub - HTML5 Game Development [VIDEO]


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Torrent Hash : 58E490641A7928A228EC4831676E082E53D08B6E
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 414.49 MB


PacktPub - HTML5 Game Development [VIDEO]
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Torrent File Content (41 files)


PacktPub-HTML5 Game Development
     13.Preloading Graphics.mp4 -
23.41 MB

     30.Handling Hero-Obstacle Collisions.mp4 -
21.34 MB

     24.Handling Collisions with Generic Methods.mp4 -
17.48 MB

     40.Finalizing Your Game's Web Page.mp4 -
17.46 MB

     14.Adding Custom Web Fonts.mp4 -
15.16 MB

     35.Preloading Graphics and the Progress Bar.mp4 -
14.69 MB

     5.Implementing Your First Game Object.mp4 -
14.09 MB

     33.Using EaselJS Sprite Sheet Animations.mp4 -
13.63 MB

     31.Creating the Rush Game's Graphics.mp4 -
12.94 MB

     39.Displaying a Scoreboard.mp4 -
12.58 MB

     9.Adding the Game Over Logic.mp4 -
12.14 MB

     21.Handling Platforms and Hero Collisions.mp4 -
11.88 MB

     18.Creating a Platform Class.mp4 -
11.24 MB

     27.Applying Gravity to the Hero.mp4 -
11.21 MB

     23.Handling Obstacle and Hero Collisions.mp4 -
11.15 MB

     15.Making Your Game Mobile-friendly.mp4 -
11.04 MB

     10.Restarting the Game.mp4 -
10.85 MB

     19.Creating Movable Game Objects.mp4 -
10.53 MB

     26.Adding Gravity to the Level.mp4 -
10.16 MB

     25.Implementing the Detection Score Counter.mp4 -
9.98 MB

     22.Implementing the Obstacle Game Objects.mp4 -
9.74 MB

     38.Displaying Scores.mp4 -
9.63 MB

     16.Planning the Rush Game.mp4 -
9.26 MB

     2.Setting Up Your File Structure.mp4 -
9.21 MB

     17.Defining the Game Object Class.mp4 -
8.84 MB

     12.Adding Graphics to the Game.mp4 -
8.75 MB

     8.Adding the Game Logic.mp4 -
8.72 MB

     4.Drawing Basic Shapes with EaselJS.mp4 -
8.52 MB

     36.Creating a Main Menu Scene.mp4 -
8.4 MB

     34.Creating the Dynamic Platform Width Logic.mp4 -
8.17 MB

     7.Adding Click Input Events.mp4 -
7.43 MB

     20.Adding Platforms to Your Stage.mp4 -
6.23 MB

     3.Setting Up HTML and JS.mp4 -
6.23 MB

     37.Create a Game Over Scene.mp4 -
5.94 MB

     6.Displaying Multiple Objects on Stage.mp4 -
5.37 MB

     28.Making the Hero Run.mp4 -
5.3 MB

     32.Integrating Static Graphics in Rush.mp4 -
4.38 MB

     11.Preparing Your Graphics.mp4 -
3.96 MB

     1.Planning Your Game.mp4 -
3.52 MB

     29.Making the Hero Jump.mp4 -
3.33 MB

     9781849695886.zip -
609.07 KB



Description



 							Author: Makzan
Publisher: PacktPub
Topic: Game Development, HTML5

Introduction:
HTML5 (as a platform) is a collection of technologies, such as JavaScript and CSS3, that allows the delivery of new and exciting multimedia using the native features of new and more capable web browsers. It allows game developers to create fun, exciting, and immersive games, as well as other interactive content that can enhance your web portals.

HTML5 Game Development will teach you all that you need to know to get started with creating your first game in HTML5 so you can start building captivating games from scratch.

This course is packed with step-by-step instructions to help you build modular code, optimize your game for deployment, and easily modify and reuse game logic to extend your game.

With this course, you’ll build two incrementally complex 2D games that run on both desktop and mobile browsers. This course will explain game programming best practices, complete with simplified game logic, physics and collision handling, as well as custom graphics and fonts.

Your first exercise is a simple counting game that lays the foundations for creating clean, customizable, and modular code. We’ll then move on to building a “rush” game with moving backgrounds, basic physics, and dynamic scoreboards.

We’ll cover essentials such as handling mobile touch events, controlling scene transitions, custom fonts and graphics, optimizing your game's load time, a loading progress bar, collision detection, keeping score, and creating a deployable game.

HTML5 Game Development will be your guide as you create two complete games that are compatible with multiple desktop and mobile web browsers.

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